With the use of different digital tools that allow students to interact and create new knowledge
Video is a great pedagogical and creative tool to facilitate the teaching and learning process using programs such as VirtualDub, Cinefx Jahshaka, VideoPad, Blender, Avidemux, Wax, Windows Movie Maker, etc.
(Italian) How to use video for effective didactics: guideline
This article provides 5 assessment strategies using video, these are practical and include the tools to implement them, most of them are free.
This 5 lesson course in video production covers basics such as story boarding through to editing tips in iMovie
How to use stop motion animation
Podcasts are a great complement to the learning process. Some programs such as Audacity allow you to record and edit audio files. It provides a new way of shaping, recording and sharing content on other platforms.
Website with tutorials on audio production and editing for internet radio and podcasts
Blogs offer multiple educational uses through multimedia language. The teacher can use it as an educational supplement outside the classroom. This enables students to continue learning through the different creative initiatives of the teacher: video lessons, publication of materials, resources, exercises, etc.
The use of interactive platforms and gamified environments help educators take advantage of the motivating components of the game and stimulate cooperation among students. Some of the best tools to gamify the classroom are: Kahoot, Plickers, Socrative, Quizizz, FlipQuiz.
This is a free tool for teachers to implement the flipped classroom model. It allows educators to use the available TED ED videos and lessons or create a lesson from scratch around any video from YouTube with a tool to create evaluation questionnaires, discussions and more.
This tool provides teachers a game-based approach to teaching digital citizenship to students from 3rd to 5th grades. Students play the games and watch the videos and then they receive badges towards a digital passport.
Comics and computer graphics are resources that can help in the process of motivating students and in the development of different skills. Programs such as Pixton or Infogram allow you to put these skills into practice.
It is important to reflect on the use and management of different mobile applications to promote the inclusion of the smartphone in the classroom. Mobile devices make it easier for students to engage more effectively with academic subjects and to tweet or disseminate the content studied in the classroom through their social networks.
This includes the opportunities and threats afforded by citizen journalism to promote plurality of opinion in the face of information from the mainstream media.
The importance of raising public awareness of copyright on the Internet and the importance of referencing any type of material -visual, audiovisual, multimedia- accessed on the web.
The ability to write code using different languages is one of the 21st century competencies that are necessary to work effectively in any field. It is important to include it as part of media and information literacy programs.
Useful tools for the creation of multimedia and transmedia content and its subsequent dissemination in the media environment.
Edudemic.com – a place for readers to discover and engage with information about the newest technology, data trends, and digital tools available to them in order to meet the needs of all students in the communities they serve.
Flipped Classrooms – This teaching method encourages learning outside the classroom and promotes students’ application of skills during classes. The inverted classroom gives the student a more active role in his or her own learning process and is not only a passive receiver of content.
WeSchool is a platform offering tools for teachers to create their flipped classroom. Weschool is free for schools and non-profit organisations.